A hollow piece of percussion takes turns with a foreboding string ensemble to establish a tense atmosphere, with the rest of the orchestra soon joining in. This tune grips the listener, forcing their focus as the party tries to move ahead. They could be hiding from roving patrols or attempting to find a quarry in a maze. The adventurers could even be negotiating while at a disadvantage—with a foe they don’t quite understand. Suffice to say, the party does not have the information they wish they had, and now they have to make the best of it.

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