The party shouldn’t be here. Ominous notes ring out in this track alongside harsh screeching from an out-of-tune instrument. The undead protect this tomb, and each step taken by the adventurers brings them closer to a fight they might not win. There’s no telling what nature of foe hides in the shadows. The track maintains the appropriate level of suspense to keep the party on its toes, complete with undead wailing to cap off the tune.

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